A sight is a structure that has generated in the world. This is a collection of commands related to sights.
Forgets about one or more sights from the world.
Forgets a sight by UUID.
Forgets all sights at a specific position.
Remembers the selection as a new sight. This is especially useful in survival maps to mark areas as certain structures, or in conjunction with the command /#retro.
Checks what sights are at a specific position (or where you stand). This is useful for figuring out what structures to disable, tweak generation for, and similar. /#whatisthis overloads to this.
Outputs info about an existing sight.