FANDOM


Disabling a single structure Edit

If you find a structure in the wild you'd like to disable, first find out the ID you want to disable. There are two approaches:

  • Blacklist: Whenever you find a structure in the world that you don't like, go inside it and type /#whatisthis to find out its ID
  • Whitelist: If you want to make sure all structures match your expectations, make a new world and use /#gen or #import two generate or import the structures. Use /#list to see a list of all available structures, or #search to look in a more guided way.

In this example I will use the ID MeteorSite to disable. Keep in mind that if the command outputs 'There is nothing here', then Recurrent Complex didn't spawn in that structure, and thus can't disable it.

Then do the following:

  • Find the configuration GUI (Main Menu -> Mods -> Recurrent Complex -> Config - on a server, alternatively, edit the config file)
  • Enter the 'Balancing' category
  • Find  structureGenerationMatcher (this is a Resource Expression)
  • Blacklist:
    • Set it to !MeteorSite
    • Keep in mind that if you want to disable multiple things, you can join them with & (e.g. !MeteorSite & !MeteorSite2 & !$reccomplex etc.)
  • Whitelist:
    • Set it to MeteorSite
    • Keep in mind that if you want to enable multiple things, you can join them with | (e.g. MeteorSite | MeteorSite2 | $reccomplex etc.)

Disabling a mod's structures Edit

If you'd like to keep all structures from an entire mod from generating, you can use the structureGenerationMatcher. Since it is a Resource Expression, you can enter a mod's ID (in the example: Recurrent Complex itself, i.e. reccomplex.

  • Find the configuration GUI (Main Menu -> Mods -> Recurrent Complex -> Config - on a server, alternatively, edit the config file)
  • Enter the 'Balancing' category
  • Find  structureGenerationMatcher (this is a Resource Expression)
  • Set it to !$reccomplex (the mod id)
  • Keep in mind that if you want to disable multiple things, you can join them with & (e.g. !$reccomplex & !MeteorSite2 & !MeteorSite3 etc.)

Disabling all structure generation Edit

If you want to disable all structure generation capabilities, including your own structures, structures from Recurrent Complex, and structures from other mods, do the following:

  • Find the configuration GUI (Main Menu -> Mods -> Recurrent Complex -> Config - on a server, alternatively, edit the config file)
  • Enter the 'Balancing' category
  • Find structureSpawnChanceModifier and set it to 0
  • Find baseVillageSpawnWeight and set it to 0

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